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Pilgrims Rest

An old temple built to encapsulate an ancient sacred stone site but now both sit in ruins, remnants of a bygone age. Wandering pilgrims occasionally stop here to ponder, light candles, and leave gifts at the alter.

Created in Unreal Engine 5,
Paint-overs in Photoshop
Video Editing in Premiere Pro
Colour grading In DaVinci Resolve

A video showcasing the environment created in Unreal Engine 5 with the footage then being edited in Premier Pro and colour graded in DaVinci Resolve.

A piece of concept art showcasing added details to the environment such as stone carvings, and more distressed element to show its age.

A piece of concept art showcasing added details to the environment such as stone carvings, and more distressed element to show its age.

Another concept art piece. This time a wider angled shot showcasing more of the environment including the ruins at the front.

Another concept art piece. This time a wider angled shot showcasing more of the environment including the ruins at the front.

Concept art showcasing the environment at night, the main shrine lit up with various candles, and littered with offerings from wandering pilgrims who have taken the journey to this sacred site.

Concept art showcasing the environment at night, the main shrine lit up with various candles, and littered with offerings from wandering pilgrims who have taken the journey to this sacred site.

A step by step breakdown of the creative process from its beginnings unreal engine where the environment, lighting and fog is built, to its capture and paint-over in photoshop  where more narrative detail is added.

A step by step breakdown of the creative process from its beginnings unreal engine where the environment, lighting and fog is built, to its capture and paint-over in photoshop where more narrative detail is added.

An image showing the asset packs used in the creation of the project, from the environmental details to the fire effects used on the candles in the night time scene. This also showcases the software used in the creation of the world and its paint-overs.

An image showing the asset packs used in the creation of the project, from the environmental details to the fire effects used on the candles in the night time scene. This also showcases the software used in the creation of the world and its paint-overs.

Sketches of various shapes of standing stones seen throughout historical landmarks within the UK. Inspiration was taken from places such as the Standing Stones of Stenness, Mên-an-Tol, and the Druids temple. I also researched various languages to include.

Sketches of various shapes of standing stones seen throughout historical landmarks within the UK. Inspiration was taken from places such as the Standing Stones of Stenness, Mên-an-Tol, and the Druids temple. I also researched various languages to include.

Sketching various stone circle/shrine layouts inspired by real historical sites as mentioned in the previous image, a lot of research was done to ensure that the stones were arranged in a way that would reflect the ways in which they were historically.

Sketching various stone circle/shrine layouts inspired by real historical sites as mentioned in the previous image, a lot of research was done to ensure that the stones were arranged in a way that would reflect the ways in which they were historically.