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Cofgod Creature Design with initial sketches

Cofgods and Hunters:

A character Creation project at Falmouth University in which we were tasked with creating/ designing a hero asset/ character for a game. I chose to base my creation deep in old Saxon mythology and folklore and based my creature of old household gods known as Cofgods with one difference in mind. What if these Gods had been neglected, forgotten and left to rot? What would that do to them? and What would that mean for the people who abandoned them?

To learn more about the behind the scenes process visit: https://jamesruddillustration.squarespace.com/projects-blog

Cofgod in Environment:

Block out and lit in blender, then brought into Photoshop for the final paint-over and render.

Cofgod in Environment:

Block out and lit in blender, then brought into Photoshop for the final paint-over and render.

Cofgod Final Layout: 

Final layout created in photoshop, showcasing lore and additional items related to the creature.

Cofgod Final Layout:

Final layout created in photoshop, showcasing lore and additional items related to the creature.

Initial Sketches: 

Initial designs for the creature, with inspiration taken from a variety of different skull shapes such as cormorant, cod and human.

Initial Sketches:

Initial designs for the creature, with inspiration taken from a variety of different skull shapes such as cormorant, cod and human.

Initial Sketches of the totem as well as the base 3D model created in blender, painted in substance, and then painted over in Photoshop.

Initial Sketches of the totem as well as the base 3D model created in blender, painted in substance, and then painted over in Photoshop.

Cofgod 3D modeling: 

Behind the scenes of the 3D modeling for both the Cod skull design as well as some rough 3D modeling for the more humanoid design.

Cofgod 3D modeling:

Behind the scenes of the 3D modeling for both the Cod skull design as well as some rough 3D modeling for the more humanoid design.

Early sketches of various skulls,  block outs of the totems and experiments with the early ethereal look of the creature.

Early sketches of various skulls, block outs of the totems and experiments with the early ethereal look of the creature.